View all by Grasman.S
Grasman.S
Follow Grasman.S
Follow
Following Grasman.S
Following
Add To Collection
Collection
Comments
Devlog
CCSS - Design Practice 3
←
Return to CCSS - Design Practice 3
Devlog
Devlog 3: Beta (Casiana A)
March 20, 2026
by
casiana-atki
With the results of our alpha playtesting, heading into beta development asked the team to re-examine our current game loop and address some of the major concerns our collected feedback outlined. Alth...
Continue reading
Stefan Devlog Beta
March 18, 2026
by
Auburn1
Playtesting We knew we were going to be doing a functionality test since we wanted to ensure that players understood the controls and navigation first and foremost. In regard to understanding our them...
Continue reading
Grasman - Beta Devlog
March 17, 2026
by
Grasman.S
#Beta
Playtests: The Plan In my last Dev Log, I discussed the development of our playtest protocol in preparation for upcoming playtests. As a brief refresher, the team planned for the tests to take place i...
Continue reading
Dev Log: Beta - Calvin Ip
March 13, 2026
by
ipca
Levels and Required Tasks Completion The level parameters in the inspector. Just before our first play test, I quickly whipped up a “level editor” that allows the team to determine the amount of s...
Continue reading
Dev Log 2 Alpha: Stefan
February 13, 2026
by
Auburn1
Determining Alpha build (and playtest build) requirements Our group’s philosophy was to get a playtest build as soon as possible because we wanted to determine what needed to be fixed/overhauled qui...
Continue reading
Dev Log 2: Alpha (Casiana A.)
February 11, 2026
by
casiana-atki
Over the last three to four weeks, the CCSS team has been working in various fields and constant cooperation in order to prepare our project, “Stimulants and Productivity”, for an upcoming playtes...
Continue reading
Dev Log: Alpha - Calvin Ip
February 09, 2026
by
ipca
Sleep Shake to Wake When the energy bar is low, the player will doze, coving the screen with black. Originally, the waking up function required the player to simply move the mouse upon waking up. This...
Continue reading
Alpha Devlog - Sophia Grasman
February 06, 2026
by
Grasman.S
#Alpha, #Playtest, #Preparation
Devlog - Alpha Preparation for the first formal playtest build - Playtest Protocol As preparation for our incoming formal playtest, I created a playtest protocol document, a playtest script, a consent...
Continue reading
Dev Log: Preparation (Casiana A.)
January 21, 2026
by
casiana-atki
Overview Over the past near three weeks, the team has focused on updating our documentation, solidifying the stimulant system in our game and beginning to work on establishing conventions and concepti...
Continue reading
Dev Log 1: Preparation Stefan
January 20, 2026
by
Auburn1
Regrouping with the team During the first week our group reassessed our goals and confirmed what tasks needed to get done before starting development in engine. Despite our team understanding the kind...
Continue reading
Preparation Devlog - Sophia Grasman
January 19, 2026
by
Grasman.S
Pre-prep: Weekly Jira sprints Before diving into our preparation, the team wanted to ensure we could track our weekly progress. With help from Professor Gregory and my teammates, I set up sprints on J...
Continue reading
Dev Log: Prep - Calvin Ip
January 18, 2026
by
ipca
#devlog
House Keeping I took the time to review some of my code and refresh my memory on what I wrote. This was the perfect time to start moving some things around and catch things that don’t quite make sen...
Continue reading
Prototyping Devlog - Casiana A
November 15, 2025
by
casiana-atki
#Devlog
Our game is on Stimulants & Productivity, focusing on the player’s perspective and how they interpret the use of stimulants in a high-stress environment such as a new workplace. Our goal is to leave...
Continue reading
Grasman - Prototyping Devlog
November 14, 2025
by
Grasman.S
##Prototype
11/14/2025 Devlog #2 - Prototype Devlog The Investigation During this prototyping sprint, our team wanted to explore possible core gameplay mechanics to implement into our transformational game. As ou...
Continue reading
Stefan Prototyping log - Gameplay
November 14, 2025
by
Auburn1
#Prototype
Our group knew that we wanted to make a game about the dangers of misusing Stimulants, however when it came to how we would approach that in the mechanics of the game we discussed many different ideas...
Continue reading
Dev Log: Prototype Core Gameplay - Calvin Ip
November 11, 2025
by
ipca
#game design, #prototyping
Our team has shown strong concerns about the core gameplay design. We have decided to split up and create individual prototypes to show our interpretation of the design. While we all were looking on h...
Continue reading